Posts

Dyson's Delve: Solo Dungeon Crawl Classics Episode 2

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The second episode of my solo DCC campaign is now up on the YouTube channel.

Lone Horizons on YouTube

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It's been a while since I've posted on here because I've been quite busy working on some multimedia-related stuff for Lone Horizons. The next session of The Bounty Hunter is in the works but not yet finished, and I've just launched a YouTube channel as an extension of the blog. I've got a few things planned for it including very basic graphical representations of ship to ship combat in The Bounty Hunter. Right now you can watch the first video in a series where I use Dungeon Crawl Classics to play through Dyson's Delve , a mini-megadungeon designed by Dyson around 2010. If you enjoy the blog it would be amazing if you want to subscribe over on YouTube, as it will help get the videos suggested to more people.

Cepheus Deluxe: The Bounty Hunter - Session 11

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  The ship Introduction After recovering in hospital our bounty hunter Arman Doyle has been whisked offplanet by the Network, safely hidden away in a cryotube on a freighter bound for the planet of Honi 3.  To play Cepheus Deluxe solo we're using  Mythic Game Master Emulator 2nd Edition . I'm also going to use Zozer Games's Solo .  The Adventure Scene 12 | Jaketown, Honi 3   |  3023.05.018 | Cr44,558  | Chaos Factor: 6 Something I keep forgetting about is Arman's experience points. He's got 2 unspent ones which he can put towards his skills. This is enough to give him level zero (basic training) in one skill. After all his dealings in the shadier side of Siento's society I'm going to give him Streetwise-0. That should help him track down rough characters who don't want to be found. Arman is awoken by noise and bright white lights. Electronic equipment bleeps, he has a sensation of extreme cold, opens his eyes suddenly and is greeted by the sight of the...

Cepheus Deluxe: The Bounty Hunter - Session 10

It's been a while since my last post because I've been working away in my 3D app designing the ship Arman will be taking command of once he arrives on Honi 3 and meets whatever contact the Network will send him. More on that next time, but for now let's design the ship using the Cepheus rules. Firstly I had to re-read the Cepheus Deluxe chapter on ship design. It took me a couple of goes before I fully understood it but luckily there's an example of a referee building a ship from scratch for a player, which was very helpful. I based the design on the 300 ton Corsair included in the rulebook but modified it a bit. It's got a streamlined, aerodynamic hull which means it can enter a planet's atmosphere without tearing itself apart. In Cepheus and Traveller, a ton is a "displacement ton" which is a measurement of volume rather than weight. Here's the full spec: Armour:  Light crystaliron. M-Drive: 2-G. This gives the ship maneuverability when flying in...

Cepheus Deluxe: The Bounty Hunter - Session 9

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  Our bounty hunter Arman Doyle is recovering in a hospital in Krinnai, capital of Siento 1. While he's waiting for his impending rescue by the unofficial bounty hunters' network, we need to figure out where he's going to be dropped off when they take him off-world. As you recall we're playing in the Caloo subsector of the Outer Heaven sector which is in my homebrew setting. It's roughly similar to the Third Imperium from Traveller but without aliens and psionics. I've always thought if you have psi powers in your sci-fi setting it needs to heavily influence the entire culture in a big way, like it does in Warhammer 40K, and I can't really be bothered to think about it. I already played a short campaign in Caloo offline, with the crew of a merchant ship who might make an appearance in The Bounty Hunter at some point. I generated five star systems for that game, Siento being one of them, so let's roll up a new one now. We'll say Arman will be dropped ...

Hexcrawl Horrors: My Encounter Tables Zine

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  I've released a zine! Last year I started making D100 encounter tables using the monsters from Basic Fantasy RPG. There are hundreds of monsters across the core rulebook and the two Field Guides (bestiaries), and while playing my Scarlet Heroes solo hexcrawl I thought it would be fun to try making a load of huge encounter tables organised by terrain type that would feature as many appropriate monsters as possible. It took me months of working on and off but eventually I had a massive Google spreadsheet filled with strange creatures. It looked terrible so I reformatted it into a zine and turned it into something that might actually be useful to other people too. I even made a little system for generating three types of travelling merchant players could encounter and determining what they had in stock, so that's in there too. Needless to say, with some minor conversion these encounters will work for any OSR-style game, not just BFRPG. I've now released it on itch.io:  https...

Happy New Year / Plans for 2024

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Introduction Happy new year! I wanted to post a really quick update to say I hope you all have a great year of solo and/or group roleplaying ahead of you. My life changed completely on 13 October last year when my daughter was born. My whole world has changed and my life has gone completely crazy in mostly good and some very minor bad ways. I don't have anywhere near as much free time as I used to which makes joining any kind of RPG group campaign seem impossible now, especially as I can get called away to do baby stuff without notice. Luckily though solo games can be left on the table for hours without keeping anyone else waiting. Over Christmas I did manage to play a two hour game of Four Against Darkness with my brother and his girlfriend, both avid roleplayers. We played until we killed our first boss, an orc brute who fell to my cleric's two exploding sixes. It was fun, and my brother came up with interesting ideas during the game. For example when we failed to open a puzz...