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The Ruined Keep, A Dungeon Crawl Classics Funnel: Part 5

  The Adventure Continues The peasants continue to explore the aboveground ruins of the keep in their search for the Oracle. Turn 15 They enter a long hallway with what look like prison cells on each side, doors hanging open. Suddenly animated skeletons start running out of the cells towards the peasants. "Archers, loose!" shouts Anebrius. "Who do you think you are?" responds Tariad, sneering at him. Sabenn, Ingol, Daga, Bara and Gifu all shoot at the huge crowd of skeletons charging at them. Strangely, all the other ones rush past the peasants and out of the room. The last one slams the door behind it and they hear the rusty sliding bolt moving back into place. The ones they shot at stay and carry on fighting while the tapping of bony feet fades away down the corridors. Luckily the peasants are able to smash the four skeletons up without much trouble. Ibar the halfling vagrant runs to the door and pulls on it. "Oh no!" he cries, "We're trapped!...

Caught in the Rain: Solo Mystery RPG

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Ravensridge Press recently sent me their new solo RPG, Caught in the Rain. There's a very successful Kickstarter on right now so you can watch my YouTube video about it and then decide if you want to back it. If you do, you can use this link and I'll get a small commission.

The Ruined Keep, A Dungeon Crawl Classics Funnel: Part 4

  The Adventure Continues The peasants continue to explore the aboveground ruins of the keep in their search for the Oracle. Turn 11 Olnod turns the old key in the lock on the trapdoor and heaves it open. They look down into a shaft with a metal ladder on one wall. They can just about make out a stone floor about ten feet down when they light Kali's lantern. They climb down one by one and find themselves facing a stairway going down about twenty feet south. That leads to a flat landing, then turns west and goes down another twenty feet. They move slowly and carefully, checking for traps or any unsafe stairs. Turn 12 They enter a thirty by thirty foot room with an arched doorway in each wall. Do they go north, south or west? (1D3) South. They go to the south door, checking the room carefully. Olnod seems to have taken on the role of leader, so he pulls on the door but it's stuck fast. Anebrius, a rather muscular scribe pushes him aside and shoves the door hard. Strength check (D...

How to Play Scarlet Heroes: Part 3

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I shot another video in my How to Play Scarlet Heroes series. This time I ran a combat encounter four times: once for each character class.

The Ruined Keep, A Dungeon Crawl Classics Funnel: Part 3

  The Adventure Continues Continuing the funnel adventure. Our group of peasants keep exploring the exterior of the ruins. Turn 8 The peasants go back to the upper courtyard and choose... D3: 1. The first door of the east wall. This is a ruined old kitchen with a large fireplace. The room is filled with rusty pots and pans, rotten tables and chairs and other furniture. While exploring the characters uncover a poisonous adder. Who finds it? D14: 10. Bara the soldier. Bara cries out "Snake!" as the adder crawls out from under a smashed up wooden cabinet, but Tanti the dock worker rushes over, new shortsword in hand and chops it in half instantly. The others all slap him on the back and congratulate him, then they return to the courtyard. Turn 9 They go through the other doorway in the east wall which leads to an old room covered in cobwebs. Searching, they find a scrap of paper with a fragment of text on it: "...lies beneath the north tower in the Crystal Grotto." ...

How to Play Scarlet Heroes: Part 2

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The second part of my tutorial series is now up. This covers the campaign setting, the basic rules and character classes.