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Old School Essentials: The Forsaken Shrine of Ningudu the Sorceror (Session 2)

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  Introduction When we left our six surviving dwarves they had decided to retreat from the dungeon, picking up their locked iron chest on the way. They'll go back to the closest human settlement, rest up and hire a cleric to act as their healer on their next trip. Unfortunately I've since learnt that in OSE, clerics don't even get any spells until they're second level, at which point they only get one per day. Hirelings have to be the same level or lower than PCs, which makes it pointless hiring a cleric for healing. The only way the dwarves can heal is by resting at an inn which will heal 3 HP per day. The Adventure Bardi, Bomli, Bomrek, Borri, Frodu and Urist need to backtrack through the dungeon to the exit, rolling for wandering monsters every two turns and taking the crowbar back from where they had wedged open a portcullis with it. Soon after starting their journey a pair of giant shrews approach them in the corridor. The mole-like animals seem quite friendly and ...

Old School Essentials: The Forsaken Shrine of Ningudu the Sorceror (Session 1)

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  Introduction That Old School Essentials session was quite fun, so I thought I'd try it again. This time I'm doing something a bit different - creating a party of seven dwarves! They won't be able to cast any spells, pick any locks or disable any traps. The best they can hope to do is kick down any stuck doors. I've been working on some new critical hit tables too, which should be fun to use. Our group have left their hall in search of The Forsaken Shrine of Ningudu the Sorceror (another Donjon  creation), as they heard it's supposed to be hiding a horde of treasure. Here are the dwarves themselves, all male. The descriptions were generated using the excellent Maze Rats character generator. Bardi STR: 9 INT: 7 WIS: 13 DEX: 15 CON: 11 CHA: 11 Description: Ugly Gear: Battleaxe, platemail, crossbow and 30 bolts, 50 ft rope, 2 oil flasks, backpack, 17GP Bomli STR: 13 INT: 7 WIS: 16 DEX: 12 CON: 10 CHA: 9 Description: Corpulent Gear: Warhammer, shield, platemail, crossb...

Old School Essentials: The Dark Labyrinth of Meraie

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Introduction I recently got Old School Essentials  in a Humble Bundle and thought I'd try it out solo. I'm using the D20 dungeon generator on Donjon  which has generated The Dark Labyrinth of Meraie. As for characters, I rolled up some classic fantasy types. You roll 3D6 for each ability, and I decided to go hardcore and stick with the first results I got, which made some characters who might not actually be suited for their class, but it'll be fun to see how far they get. I've been reading a lot about OSR games lately, and while Scarlet Heroes is very much one, it's also quite forgiving. So I'm going to have to think laterally and untrain my brain which usually thinks in terms of skills and feats in a very videogamey way. Alinn Male elf STR: 10 INT: 13 WIS: 8 DEX: 9 CON: 9 CHA: 11 HP: 6 Sword Chainmail armour Equipment: Lantern, oil flask x1, tinderbox 1 spell: Sleep Durgan Male dwarf STR: 13 INT: 12 WIS: 10 DEX: 14 CON: 5 CHA: 9 HP: 6 Battleaxe Crossbow Platem...

Adventures in a Doomed World: Session 21

I'm playing a mashup of  Scarlet Heroes  and  Basic Fantasy RPG  with a few supplements to turn it into a solo fantasy hexcrawl in the world of Eilobar, a doomed land entering its end times. I'm using the  Level 0 Character Tumbler , Hexcrawl Aventures and also  47 Critical Hit Tables to Spice Up Your Game . The characters started as level 0 peasants and have since levelled up to become heroes. Introduction The party has arrived in Wastow hoping to speak to Aentheord, a cleric for hire who might be able to help them clear the undead out of Vathmang Temple. As Dalla mentioned, Aentheord will ask the party for help with his own problem first. We're going to run it as an urban adventure according to the Scarlet Heroes rules. The Adventure Stilda, Cyna, Helia and Bryne leave the Temple of Grum through a side door that leads into the well tended garden. They spot a sunburnt man in his forties turning over the flowerbeds with a hoe and discover that this is Aenth...

Adventures in a Doomed World: Session 20

I'm playing a mashup of  Scarlet Heroes  and  Basic Fantasy RPG  with a few supplements to turn it into a solo fantasy hexcrawl in the world of Eilobar, a doomed land entering its end times. I'm using the  Level 0 Character Tumbler , Hexcrawl Aventures and also  47 Critical Hit Tables to Spice Up Your Game . The characters started as level 0 peasants and have since levelled up to become heroes. Introduction Our heroes are part way finished clearing the land surrounding the village of Keyham of monster lairs, but two areas remain: An area to the northwest and the ruins of Vathmang Temple, former home to a death cult. The Adventure The party sets off to the northwest of Keyham on this day at the tail end of the wet season and finds a swamp. They begin searching for monster tracks but while walking alongside a deep part of the watery bog they are ambushed by five crocodiles! Each hero will get a wisdom check to see if they're taken by surprise (Average: DC11)....