Introduction It's been a while since I played a journalling RPG ( Thousand Year Old Vampire last summer) so I thought I'd finally try out The Wretched by Chris Bissette. I got it in a bundle on itch.io but the thing that always stopped me from trying it out was that it needs what Bisette carefully calls a "tumbling block tower" - he means Jenga. I thought it was a weird idea to design a game that relied on you owning a whole other game first, but just recently I noticed he has a link in the rulebook explaining how to simulate the odds of a Jenga tower and how likely it is to fall. All you need is a hundred D6s. Luckily we've got Tabletop Simulator so I can easily spawn in that many dice. To take a block from the tower you simply roll all the dice and remove any that come up as ones. You do that each time you're told to remove a block, and eventually you'll lose all your dice, sending the tower crashing down. My slightly wonky grid of dice You also need
Wallet Dungeons is a tiny dungeon generator available as pay what you want from AwkwardTurtle. I grabbed it the other day and thought I'd try it out using Scarlet Heroes, my favourite game for solo play. The way Wallet Dungeons works is you roll "a handful" of D6s and push them together on the table so they're all touching. Each one represents a room of a dungeon and the numbers give you more info on those rooms. This is going to be a very quick dungeon crawl as I only own five D6s, so we'll get a classic five room dungeon. First let's make our hero. I don't have a cleric character in my long running Scarlet Heroes campaign so let's try making one. As usual for Scarlet Heroes we'll go down the line of attributes rolling 4D6 and dropping the lowest. Strength: 4 (-2) Dexterity: 8 (-1) Constitution: 12 Intelligence: 12 Wisdom: 12 Charisma: 12 Wow, not a great result. Luckily SH lets us rearrange those stats and says if no roll is 16 or better,
Introduction I've been playing a bit of Cepheus Engine lately and enjoying it. While rewatching some old episodes of Star Trek Voyager on Netflix I had the crazy idea of playing through an episode of the show in Cepheus. I could start it from the first major plot point in the first act and begin playing from there, to see how different from the original episode it becomes. Voyager is a good candidate for this since they're lost, 70,000 light years from Earth and can't simply call for help from Starfleet when they're in trouble, and have to survive using their skills and wits. There should also be the chance for some conflict between the player characters as the crew is actually a mishmash of Federation and Maquis people (the terrorists/freedom fighters resisting the Cardassian occupation of Bajor, established in Deep Space 9). To make things even easier I'm going to use Alpha Quadrant , the free Star Trek rulebook for Cepheus. First I'll have to make the crew
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