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Showing posts with the label hexcrawl

Adventures in a Doomed World: Session 32

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The battle in the temple storeroom I'm playing a mashup of  Scarlet Heroes  and  Basic Fantasy RPG  with a few supplements to turn it into a solo fantasy hexcrawl in the world of Eilobar, a doomed land entering its end times. I'm using the  Level 0 Character Tumbler , Hexcrawl Adventures, Mythic GME 2nd Edition and some homebrew rules. The characters started as level 0 peasants and have since levelled up to become heroes. Introduction The party are exploring the demonic temple built by beastmen close to the town of Seethorpe, while the dwarven scholar Thiri researches the strange symbol they keep finding in monster lairs. The Adventure After finding an empty box in the relic chamber the heroes look to door in the western wall. It opens into a rectangular room with eight stone slabs, rough blankets on top of them. There are several crudely made wooden cabinets containing herbs and primitive medicines, and the floor is covered in straw which seems to hav...

Adventures in a Doomed World: Session 31

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I'm playing a mashup of  Scarlet Heroes  and  Basic Fantasy RPG  with a few supplements to turn it into a solo fantasy hexcrawl in the world of Eilobar, a doomed land entering its end times. I'm using the  Level 0 Character Tumbler , Hexcrawl Adventures, Mythic GME 2nd Edition and some homebrew rules. The characters started as level 0 peasants and have since levelled up to become heroes. Introduction Last time the party met with Thiri the dwarven scholar in Seethorpe and gave him the goblin king's amulet with its strage sigil. He was certain it was the symbol of a powerfully evil creature related to the Nine Kings of Hell, and sent them looking for clues in the demonic temple near the town. The Adventure Stilda, Cyna, Bryne and Ellyn set off on horseback into the hills northeast of Seethorpe. They spend an uneventful day travelling, but along the way Bryne warns the others, "I've read about the Three Scourges in books you know. I don't think you should...

Adventures in a Doomed World: Session 30

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I'm playing a mashup of  Scarlet Heroes  and  Basic Fantasy RPG  with a few supplements to turn it into a solo fantasy hexcrawl in the world of Eilobar, a doomed land entering its end times. I'm using the  Level 0 Character Tumbler , Hexcrawl Adventures, Mythic GME 2nd Edition and some homebrew rules. The characters started as level 0 peasants and have since levelled up to become heroes. Introduction Life has got in the way of my solo RPG gaming this year but I've finally found time to return to the world of Eilobar. As a recap: In an era long after the fabled Age of Heroes, peasants Stilda, Cyna and Bryne decided to fight back against the monsters that were plagueing their village, Keyham. They slew Mothric, the local goblin dungeonmaster along with a goblin king who had taken another nearby village. Both were in possession of a mysterious rune. Yormath, the wizard of Keyham didn't recognise this rune but suuggested they show his old friend Thiri, a d...

Adventures in a Doomed World: Session 29

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I'm playing a mashup of  Scarlet Heroes  and  Basic Fantasy RPG  with a few supplements to turn it into a solo fantasy hexcrawl in the world of Eilobar, a doomed land entering its end times. I'm using the  Level 0 Character Tumbler , Hexcrawl Adventures and some homebrew rules. The characters started as level 0 peasants and have since levelled up to become heroes. Introduction The heroes have almost reached Seethorpe where they hope to speak to the dwarven scholar Thiri, but disease, combat and the death of one of their own have slowed them down. The Adventure It's the morning of the 25th day of Rhana's Season and the sun is already long up when the party sets off southwest, skirting around the edge of the mountains that block their path to Seethorpe. In the daylight they can see that the mountain range continues to the southwest, still blocking their way. They really don't want to travel through the mountains, so they go back the way they came, hoping...

Adventures in a Doomed World: Session 28

I'm playing a mashup of  Scarlet Heroes  and  Basic Fantasy RPG  with a few supplements to turn it into a solo fantasy hexcrawl in the world of Eilobar, a doomed land entering its end times. I'm using the  Level 0 Character Tumbler , Hexcrawl Adventures and some homebrew rules. The characters started as level 0 peasants and have since levelled up to become heroes. Introduction The party are getting closer to the town of Seethorpe now, but they're low on supplies, one bedroll short and two of them are about to come down with a nasty disease. The Adventure After travelling through the hills for the rest of the day the heroes make camp. Stilda congratulates Bando on his performance in the fight against the rats and says he could make a fine warrior one day. They settle down to sleep, but Ellyn wakes up in the early morning, shivering. She gets up, staggers away from the remains of the fire and vomits furiously into the undergrowth. Waking up and seeing th...

Adventures in a Doomed World: Session 27

I'm playing a mashup of  Scarlet Heroes  and  Basic Fantasy RPG  with a few supplements to turn it into a solo fantasy hexcrawl in the world of Eilobar, a doomed land entering its end times. I'm using the  Level 0 Character Tumbler , Hexcrawl Adventures and some homebrew rules. The characters started as level 0 peasants and have since levelled up to become heroes. Introduction Stilda, Cyna and Bryne are on their way to the town of Seethorpe to meet the dwarven scholar Thiri so they can ask him about the strange rune they've found in two unconnected monster lairs. Along the way they've recruited two potential heroes: Ellyn, a maidservant and Bando, a retired mariner. They're also escorting a lost noblewoman named Lady Eudocia Gerd. She was heading to Seethorpe to buy a painting from a famous artist there but got separated from her guide in the swamp. The Adventure The party makes camp in the swamp after the encounter with the pit vipers. For some reason...

Adventures in a Doomed World: Session 26

I'm playing a mashup of  Scarlet Heroes  and  Basic Fantasy RPG  with a few supplements to turn it into a solo fantasy hexcrawl in the world of Eilobar, a doomed land entering its end times. I'm using the  Level 0 Character Tumbler , Hexcrawl Adventures and some homebrew rules. The characters started as level 0 peasants and have since levelled up to become heroes. Introduction The party, having lost their rogue Helia during combat with a demon cult, are on their way back to their home village of Keyham to recruit a new adventurer before they travel a hundred miles west to the town of Seethorpe. There they'll look for Thiri, the dwarvern scholar of ancient languages who may recognise the symbol they've found in two different monster lairs. The Adventure Stilda, Cyna and Bryne arrive in Keyham at dusk and go to visit their friend Phomund, in charge of recruiting locals when they need them. Has Phomund found any potential recruits? (Likely) Yes. We'll say...

Adventures in a Doomed World: Session 25

I'm playing a mashup of  Scarlet Heroes  and  Basic Fantasy RPG  with a few supplements to turn it into a solo fantasy hexcrawl in the world of Eilobar, a doomed land entering its end times. I'm using the  Level 0 Character Tumbler , Hexcrawl Adventures and some homebrew rules. The characters started as level 0 peasants and have since levelled up to become heroes. Introduction Today the party will set off for Vathmang Temple with Aentheorn the priest. He has some experience in his job so he'll be a level 1 cleric but he's not a Scarlet Hero so he won't get a fray die. We'll roll him some stats: Strength:  13 (+1) Dexterity:  5 (-2) Constitution:  14 (+1) Intelligence:  15 (+1) Wisdom:  12 Charisma:  8 (-1) As a cleric he gets one first level spell that he can cast each day, we'll go with Cure Light Wounds. He can turn undead once every five minutes - wow! This gives him a 1D8 fray die that only affects undead creatures....

Adventures in a Doomed World: Session 24

I'm playing a mashup of  Scarlet Heroes  and  Basic Fantasy RPG  with a few supplements to turn it into a solo fantasy hexcrawl in the world of Eilobar, a doomed land entering its end times. I'm using the  Level 0 Character Tumbler , Hexcrawl Adventures and some homebrew rules. The characters started as level 0 peasants and have since levelled up to become heroes. Introduction I'm constantly adjusting my homebrew rules for this game. From now on I'm awarding 1D20 XP for a successful check. I'm also going to simplify the rules for movement rate in the wilderness and be a bit more forgiving since they're on horseback. Here are the new movement rates: Plains/Trails/Wasteland: 2 hexes per day in metal armour or 4 on horseback Desert/Woodland/Hills: Half a hex per day in metal armour or 1 on horseback Jungle/Dense Forest/Mountains/Swamp: A third of a hex per day or half a hex on horseback The Adventure The party goes back into the circular chamber, Stilda c...

Adventures in a Doomed World: Session 23

I'm playing a mashup of  Scarlet Heroes  and  Basic Fantasy RPG  with a few supplements to turn it into a solo fantasy hexcrawl in the world of Eilobar, a doomed land entering its end times. I'm using the  Level 0 Character Tumbler , Hexcrawl Adventures and some homebrew rules. The characters started as level 0 peasants and have since levelled up to become heroes. The Adventure After moving Helia's body outside the heroes search the cultists' bodies, finding a cheap pewter amulet worth 30GP. I've rolled a feature for the next room. The tables say "A dangerous intruder or beast who has entered the site", and for the motivation, "Rescue another person within the site". The heroes follow the spiralling tunnel deeper into the earth until it opens out into a cavern. They can hear the sounds of fighting so they move further in, walking past an underground stream. They can see the acolyte who fled from battle, and he's in combat with a man not dress...