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Showing posts from July, 2023

Adventures in a Doomed World: Session 31

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I'm playing a mashup of  Scarlet Heroes  and  Basic Fantasy RPG  with a few supplements to turn it into a solo fantasy hexcrawl in the world of Eilobar, a doomed land entering its end times. I'm using the  Level 0 Character Tumbler , Hexcrawl Adventures, Mythic GME 2nd Edition and some homebrew rules. The characters started as level 0 peasants and have since levelled up to become heroes. Introduction Last time the party met with Thiri the dwarven scholar in Seethorpe and gave him the goblin king's amulet with its strage sigil. He was certain it was the symbol of a powerfully evil creature related to the Nine Kings of Hell, and sent them looking for clues in the demonic temple near the town. The Adventure Stilda, Cyna, Bryne and Ellyn set off on horseback into the hills northeast of Seethorpe. They spend an uneventful day travelling, but along the way Bryne warns the others, "I've read about the Three Scourges in books you know. I don't think you should be so di

Adventures in a Doomed World: Session 30

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I'm playing a mashup of  Scarlet Heroes  and  Basic Fantasy RPG  with a few supplements to turn it into a solo fantasy hexcrawl in the world of Eilobar, a doomed land entering its end times. I'm using the  Level 0 Character Tumbler , Hexcrawl Adventures, Mythic GME 2nd Edition and some homebrew rules. The characters started as level 0 peasants and have since levelled up to become heroes. Introduction Life has got in the way of my solo RPG gaming this year but I've finally found time to return to the world of Eilobar. As a recap: In an era long after the fabled Age of Heroes, peasants Stilda, Cyna and Bryne decided to fight back against the monsters that were plagueing their village, Keyham. They slew Mothric, the local goblin dungeonmaster along with a goblin king who had taken another nearby village. Both were in possession of a mysterious rune. Yormath, the wizard of Keyham didn't recognise this rune but suuggested they show his old friend Thiri, a dwarven wizard turn

The Wretched

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Introduction It's been a while since I played a journalling RPG ( Thousand Year Old Vampire last summer) so I thought I'd finally try out The Wretched by Chris Bissette. I got it in a bundle on itch.io but the thing that always stopped me from trying it out was that it needs what Bisette carefully calls a "tumbling block tower" - he means Jenga. I thought it was a weird idea to design a game that relied on you owning a whole other game first, but just recently I noticed he has a link  in the rulebook explaining how to simulate the odds of a Jenga tower and how likely it is to fall. All you need is a hundred D6s. Luckily we've got Tabletop Simulator so I can easily spawn in that many dice. To take a block from the tower you simply roll all the dice and remove any that come up as ones. You do that each time you're told to remove a block, and eventually you'll lose all your dice, sending the tower crashing down. My slightly wonky grid of dice You also need