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Mythras: Tarnen the Wanderer Part 2

Let's just get right into playing this time, we can generate the world as we go from here. Tarnen is roughly 20 miles south of the small city of Queenstead, having left his hometown (to be detailed later) and set off for the nearest settlement. One quick note is that I moved "The Beast" from the characters list to the threads list as on closer inspection of the tables it makes more sense for it to be treated as a kind of plot thread than a character. Scene 1 | The Downs | Year 645, 1st of 7th Month | Chaos Factor: 5 Threads: Find work in Queenstead, The Beast Characters: Family, Ally 1, Ally 2, Contact 1 Tarnen has had an uneventful journey north so far, through the region known as the Downs. It's mid morning on the first official day of summer and it's warm and pleasant, with almost no clouds in the sky. (I'm using the simplified weather tables in D30 Sandbox Companion). He's following a well-worn track towards the city so we don’t need any skill rolls or...

Mythras: Tarnen the Wanderer Part 1

Introduction Welcome to my solo campaign of Mythras: Classic Fantasy. We did the prep work for this over on the YouTube channel where you can watch the playlist to get up to speed. In the video series we created our hero Tarnen Setor, the son of a successful bowyer in a grim medieval world mostly populated by humans. His mother died long ago and after his father succumbed to blacklung when Tarnen was 26, he saw his life laid out ahead of him, working in the family workshop, having children with a homely wife and then dying mostly likely the same way as his father, never experiencing life outside their settlement. Since he has an older brother who naturally inherited the business from his father, he realised he could follow his heart and give in to the pull of the outside world, setting out for a life of exploration and adventure. His brother and two younger sisters would be able to handle the family business together anyway. Character Stats I made a bit of a mistake in the character c...

Mythras Solo Campaign Prep Video Series

Just a quick update to say my YouTube series where I share my preparations for playing Mythras solo is now complete and online here .

Mythras: The Badlands Tournament - Fight 2 (Round of 8)

Introduction Ok, we've got the second combat in the round of eight. This time it's Ploix the goblin vs Vrog the orog (think LOTR's uruk hai). But first I forgot last time that Lovar the dwarf gets his experience rolls to see if he gains any skill points. We're going to give the contestants two experience rolls each time they win a battle. In this case they need to roll equal to or greater their skill level to receive an increase of 1D4+1 points. If they roll under their skill level they still receive a 1%/1 point increase anyway. Lovar makes an experience roll: 53 +18 Intelligence = 71 vs 70 Combat. Success! Combat skill increased to (+1D4+1): 75% Lovar makes an experience roll: 24 +18 Int = 42 vs 60 Brawn. Failure! Brawn increased to (+1%): 61% Here's where we're up to with the round of eight: 1. Lovar, Dwarf vs Traynon, Half-Orc 2. Ploix, Goblin vs Vrog, Orog 3. Hebnec, Deep Gnome vs Chaggos, Gnoll 4. Ook, Awakened Baboon vs Koz, Hobgoblin 5. Gorgo, Orc vs Ful...

Mythras: The Badlands Tournament

In a distant world there is a place called The Badlands, ruled over by the evil overlord Baithorian. One day he decided to find a champion to be his personal retainer and bodyguard, so he announced a grand tournament. Participants would fight to the death in front of his dreadful court, with the winner of the tournament crowned his personal protector and showered with riches and respect.  They would fight almost naked with naught but rags to cover their modesty. They would fight with weapons randomly chosen for them and be rewarded with a piece of armour for each fight they won. Fights would take place on the seventh day of each week, and survivors would be provided with healing while they awaited their next duel. It would not be fair in any way. Introduction This is my second attempt at a Mythras tournament after I tried a while ago using Dark Sun as a setting. My upcoming Mythras Classic Fantasy campaign will feature Baithorian as the bad guy and the winner of this tournament as ...

Death In Space: Velocity Cursed - Session 4

  Introduction Having failed to repair Ezri Tungertok's robot sloth pet Mateo needs to find another way to get an audience with one of the two gang bosses. Scene 3 The Common Area, Aurum 80, The Iron Ring, Tenebris System Local time: 12:45 (3 hours 15 minutes until Thorn's shuttle arrives) Chaos Factor: 5 Threads:  Deal with the debt / Repair the Kulakov / Refuel the Kulakov Characters:  Salvage crew, Mira Lamassu (Old friend of Mateo), Ezri Tungertok (Union worker), The Passel Gang, Parliament Gang Expected Scene:  Try to make contact with one of the two gangs. Testing the Expected Scene:   D10: 1. Altered scene. D10: 2. Add a character. Who is this character? Checking on the NPC generator. Ichiro Lock (Male) Background: Gas farmer First Impressions: Just overall creepy. Long nails, teeth and hair. Looks: Similar clothes as one of the PCs. Oracle question: What is Ichiro doing? (Character actions, general) //Communicate creepy It's crazy sometimes how Mythic...

Death in Space: Velocity Cursed - Session 3

  Introduction Mateo Rover has just begun his mission to pay off his 500 holo docking fee debt, repair and refuel his ship the Kulakov. Death in Space with Mythic GME 2E. Scene 2 The Common Area, Aurum 80, The Iron Ring, Tenebris System Local time: 12:10 (3 hours 50 minutes until shuttle arrival) Chaos Factor:  4 Threads:  Deal with the debt / Repair the Kulakov / Refuel the Kulakov / Repair Ezri's prototype Characters:  Salvage crew, Mira Lamassu (Old friend of Mateo), Ezri Tungertok (Union worker who needs something repaired), The Passel Gang, Parliament Gang Expected Scene:  Meet with Ezri Tungertok and repair a "gadget" for her. Testing the Expected Scene:   D10: 1. Altered scene. Two possibilities: Either Ezri finds Mateo herself, or she's not there. Fate question: Is Ezri missing? (Unlikely). If the answer's no she'll find him. //68: No. Mateo walks through the docking connector, a rickety old tube connecting the docking bay with Aurum 80's common ar...