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Dyson's Delve: Solo Dungeon Crawl Classics Episode 4

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Dyson's Delve: Solo Dungeon Crawl Classics Episode 3

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Dyson's Delve: Solo Dungeon Crawl Classics Episode 2

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The second episode of my solo DCC campaign is now up on the YouTube channel.

Lone Horizons on YouTube

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It's been a while since I've posted on here because I've been quite busy working on some multimedia-related stuff for Lone Horizons. The next session of The Bounty Hunter is in the works but not yet finished, and I've just launched a YouTube channel as an extension of the blog. I've got a few things planned for it including very basic graphical representations of ship to ship combat in The Bounty Hunter. Right now you can watch the first video in a series where I use Dungeon Crawl Classics to play through Dyson's Delve , a mini-megadungeon designed by Dyson around 2010. If you enjoy the blog it would be amazing if you want to subscribe over on YouTube, as it will help get the videos suggested to more people.

Cepheus Deluxe: The Bounty Hunter - Session 11

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  The ship Introduction After recovering in hospital our bounty hunter Arman Doyle has been whisked offplanet by the Network, safely hidden away in a cryotube on a freighter bound for the planet of Honi 3.  To play Cepheus Deluxe solo we're using  Mythic Game Master Emulator 2nd Edition . I'm also going to use Zozer Games's Solo .  The Adventure Scene 12 | Jaketown, Honi 3   |  3023.05.018 | Cr44,558  | Chaos Factor: 6 Something I keep forgetting about is Arman's experience points. He's got 2 unspent ones which he can put towards his skills. This is enough to give him level zero (basic training) in one skill. After all his dealings in the shadier side of Siento's society I'm going to give him Streetwise-0. That should help him track down rough characters who don't want to be found. Arman is awoken by noise and bright white lights. Electronic equipment bleeps, he has a sensation of extreme cold, opens his eyes suddenly and is greeted by the sight of the i

Cepheus Deluxe: The Bounty Hunter - Session 10

It's been a while since my last post because I've been working away in my 3D app designing the ship Arman will be taking command of once he arrives on Honi 3 and meets whatever contact the Network will send him. More on that next time, but for now let's design the ship using the Cepheus rules. Firstly I had to re-read the Cepheus Deluxe chapter on ship design. It took me a couple of goes before I fully understood it but luckily there's an example of a referee building a ship from scratch for a player, which was very helpful. I based the design on the 300 ton Corsair included in the rulebook but modified it a bit. It's got a streamlined, aerodynamic hull which means it can enter a planet's atmosphere without tearing itself apart. In Cepheus and Traveller, a ton is a "displacement ton" which is a measurement of volume rather than weight. Here's the full spec: Armour:  Light crystaliron. M-Drive: 2-G. This gives the ship maneuverability when flying in