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Hostile: Alien - Part 3

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  The derelict ship Introduction In our playthrough of Alien in Hostile RPG, Dallas, Kane and Lambert have found the crashed alien ship on the planetoid LV426. The Adventure "Let's get out of here." Lambert says as Dallas leads the team towards the huge ring shape looming out of the fog. "We've got this far, we must go on." Kane replies, "We have to go on!". Back on the nostromo Ash watches their video feeds on screens which are becoming more and more distorted. "Will you say that again?" He asks Dallas after receiving some garbled speech from him. Let's see if Ash can do anything about the poor signal. This will be a Comms roll for which Ash isn't trained. I realised the Hostile rulebook treats every check as needing an 8 to succeed, applying positive or negative DMs to adjust the difficulty, rather than the way Cepheus Engine does it which is to change the target number from 8 to higher or lower. I'll switch to doing it Host

Hostile: Alien - Part 2

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  The surface of planetoid LV426 Introduction We're continuing the adaptation of Alien. Dallas, Kane and Lambert have stepped into the airlock, ready to traverse the forbidding dead landscape of planetoid LV426 in order to find the source of the mystery transmission they detected. Let's create LV426 using Hostile's world generation system, which is based on that of Traveller. I don't know if any of it will come into play on the journey but it's fun to do anyway. Universal World Profile LV426 X111000-C Asteroid G Starport X: No starport. Size 1: The closest size category which is 1600km in diameter. In the film the planetoid is only 1200km. Ash says the gravity is "0.86 - You can walk on it". This implies that it's 86% the strength of Earth's gravity. In Hostile a size 1 planet has 0.05 gravity, but we'll go with the film. Atmosphere 1: Trace. This is a very thin layer of gases surrounding the planet, obviously enough to cause the horrible wind

Hostile: Alien - Part 1

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  The stasis pods open Introduction I've created the crew of the Nostromo from Alien in the RPG Hostile by Zozer Games and I'm playing through the story solo to see how it turns out. Just one more quick bit of character creation: Hostile has rules for characters suffering stress, but it involves doing an Intelligence roll. I find this a bit odd since it would mean a character like Lambert who can't handle the situation at all and freaks out repeatedly during the film, would have to have a low Intelligence score and therefore fail a lot of her job-related rolls. I'll assign each character a Stress characteristic which they'll use to do their "panic roll". This is based on their behaviour in the film. Dallas (Captain): 7 He stays very calm throughout the film but does panic and go the wrong way in the air vent when the alien's coming for him. Kane (Executive Officer): 9 (+1) Admittedly Kane doesn't get to experience being hunted by the fully grown al