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Showing posts from August, 2023

Let's Try Wallet Dungeons

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Wallet Dungeons is a tiny dungeon generator available as pay what you want from AwkwardTurtle. I grabbed it the other day and thought I'd try it out using Scarlet Heroes, my favourite game for solo play. The way Wallet Dungeons works is you roll "a handful" of D6s and push them together on the table so they're all touching. Each one represents a room of a dungeon and the numbers give you more info on those rooms. This is going to be a very quick dungeon crawl as I only own five D6s, so we'll get a classic five room dungeon. First let's make our hero. I don't have a cleric character in my long running Scarlet Heroes campaign so let's try making one. As usual for Scarlet Heroes we'll go down the line of attributes rolling 4D6 and dropping the lowest. Strength:  4 (-2) Dexterity:  8 (-1) Constitution:  12 Intelligence:  12 Wisdom:  12 Charisma:  12 Wow, not a great result. Luckily SH lets us rearrange those stats and says if no roll is 16 or better, ...

Adventures in a Doomed World: Session 32

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The battle in the temple storeroom I'm playing a mashup of  Scarlet Heroes  and  Basic Fantasy RPG  with a few supplements to turn it into a solo fantasy hexcrawl in the world of Eilobar, a doomed land entering its end times. I'm using the  Level 0 Character Tumbler , Hexcrawl Adventures, Mythic GME 2nd Edition and some homebrew rules. The characters started as level 0 peasants and have since levelled up to become heroes. Introduction The party are exploring the demonic temple built by beastmen close to the town of Seethorpe, while the dwarven scholar Thiri researches the strange symbol they keep finding in monster lairs. The Adventure After finding an empty box in the relic chamber the heroes look to door in the western wall. It opens into a rectangular room with eight stone slabs, rough blankets on top of them. There are several crudely made wooden cabinets containing herbs and primitive medicines, and the floor is covered in straw which seems to hav...