Adventures in a Doomed World: Session 24
I'm playing a mashup of Scarlet Heroes and Basic Fantasy RPG with a few supplements to turn it into a solo fantasy hexcrawl in the world of Eilobar, a doomed land entering its end times. I'm using the Level 0 Character Tumbler , Hexcrawl Adventures and some homebrew rules. The characters started as level 0 peasants and have since levelled up to become heroes. Introduction I'm constantly adjusting my homebrew rules for this game. From now on I'm awarding 1D20 XP for a successful check. I'm also going to simplify the rules for movement rate in the wilderness and be a bit more forgiving since they're on horseback. Here are the new movement rates: Plains/Trails/Wasteland: 2 hexes per day in metal armour or 4 on horseback Desert/Woodland/Hills: Half a hex per day in metal armour or 1 on horseback Jungle/Dense Forest/Mountains/Swamp: A third of a hex per day or half a hex on horseback The Adventure The party goes back into the circular chamber, Stilda c...